Bugs and glitches

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Bugs and glitches

Postby Ray » Sat Nov 14, 2009 9:20 pm

There are a few things in IG Maker that just don't make sense so I thought to record them here in case it either helps somebody avoid the glitches or knows of a solution and is willing to share it!

Collision with the tiles from below doesn't get registered as "collided with wall"
This is awkward in the situation when you want a gadget, say a rocket, to self destruct when it hits the ceiling or a platform from below. Not a huge deal if you happen to have a platform or two - this effect can just be faked with an empty gadget positioned on the lower part of the platform that will destroy the rocket upon collision, but if you have say a labyrinthine room full of platforms and a homing missile type of rocket (that should self destruct upon collision with a solid surface) chasing the player it will just glide along the bottom of the platform or start twitching until it reaches the corner of the platform.

Lowering "Player's gravity" memory shortens the height of the jump
This "memory" is supposed to be used if we want the player gadget gravity changed during runtime, for example (as the help says) when the player is on the moon etc. But, for some reason it also makes the character's jump last less, so paradoxically the lower the gravity the smaller the jump! Admittedly the falling down works as expected (is slower) but this is just weird.

Changing the Player's Gravity and tweaking the Jump Speed under the Action Program's movements just makes an even bigger mess...
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Re: Bugs and glitches

Postby Ray » Mon Nov 23, 2009 8:28 am

Spontaneous playing of the "Confirmation" sound (bug)

If there's a gadget that gets destroyed by calling an animation that does not have the "Right" state defined in Plugin -> Animations -> Animation List, IG Maker will automatically play the first sound in the SE list in the materials list!

Sounds a bit confusing, but is quite simple:
Suppose you have a gadget that has the following animations: Walk, Die (and corresponding Action Programs); and the requirement that when the gadget gets destroyed you want it to face up for some reason, not left or right or down (so in the animation list the first three directions are left empty, while the fourth has some frames). Now if there's an action that says "something happens -> switch to die" in the Gadget's Conditions & Key Commands for Switching Actions, IG Maker will play the "Confirmation" sound upon switching to "Die" state!

Notice also that if you go to materials IG Maker claims the "Confirmation" sound is not used anywhere!

The workaround I use is to simply put the graphics of the character turned "Up" in the "Right" in the animation list, which is not really nice but for now that's the only solution I know of.
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Re: Bugs and glitches

Postby Ray » Sun Jan 03, 2010 10:53 pm

Tiles switching doesn't get registered properly (sound effects primarily)

If a tile is to switch to some other, say an empty static tile that is not a part of an animation after 5 seconds, and a sound effect is selected to be played upon transition to Post-Change Status, the sound will keep on playing every 5 seconds after the change! This glitch works only in the case of sound effects, the "Show Gadget" works normally: after the switch the new tile doesn't keep on pumping out new gadgets... although it does keep on beeping >_<


Tiles switching gets registered even if the tile's not present in the map (sound effects primarily)

Same conditions as above (or something similar to "change tile to some other tile after 5 seconds, play sound effects upon switching") produces sound effect even if the tile is not even present anywhere in the canvas / map, it's enough if it's in the tileset.

Hmm... this makes me think that the first glitch is actually the manifestation of the second one - the tile switching constantly gets registered somewhere (out of the screen perhaps)?...
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Re: Bugs and glitches

Postby Indiegamemakerpro » Sun Mar 28, 2010 11:28 pm

Seems confusing but you dont look like you gave up did you?

Sincerely,
Sylvain
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Re: Bugs and glitches

Postby Ray » Mon Mar 29, 2010 5:07 am

Considering that IG Maker is still on 1.0, the situation is actually not that bad come to think of it. Despite the bugs, it's still a nice piece of software :^)

Giving up - no, in fact Robot Farewell is progressing along nicely (although the prototype pages haven't been updated that much lately) and the IG Maker is definitely the right tool for this project!
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Re: Bugs and glitches

Postby Indiegamemakerpro » Mon Mar 29, 2010 5:20 am

I agree with you. V 1.0 so far is good. Wow! your project looks nice! And wow! I'm so happy you answer me!

I've posted tutorials on dailymotion on IGM, particularly recapped in my http://indiegamemakerpro.skyrock.com/2.html blog. Even if it's in french I would sincerely like to have a comment from a pro. More because you made some too. Tuto II-2 et II-3 are my basics.

Hope to see you, good luck in your project.
Sincerely,
Sylvain.
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Re: Bugs and glitches

Postby Ray » Mon Apr 12, 2010 8:43 am

While some of the previous weird behaviours can be seen as "features", here are a couple of just plain old crashing bugs.

Crash when tapping the cursor up/down
Trying to set the offset of a button that has tiling and splitting options enabled causes IG Maker to stop responding! Here's how to do it. It's true that the settings for "Distance from Left" etc were unreasonable - but still, the crash occurs regardless of the settings and anyway it shouldn't crash like this.

Gadgets don't stick to grid when canvas is zoomed in
A video is worth a thousand words, so here goes. In case it's not really obvious - notice how it's impossible to align the blue square of the gadget to the grid (it's offset by some 20%), and as soon as it's back to 1:1 it works again. Tiles work normally though.

Can't uninstall
I was just cleaning up my old comp and noticed there's still a demo of IG Maker there so I wanted to uninstall it. But... it's impossible to do it the easy way, it just throws an error and stops. In this case it's nothing horrible since the plan was to reformat the whole HD anyway but it shouldn't be doing it!
ig_maker_problem_001.png
IG Maker was on D partition, but it wants to poke around P
ig_maker_problem_001.png (3.12 KiB) Viewed 409 times

ig_maker_problem_002.png
And finally refuses to do it.
ig_maker_problem_002.png (3.35 KiB) Viewed 409 times
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Re: Bugs and glitches

Postby Indiegamemakerpro » Mon Apr 12, 2010 12:50 pm

What a new lot of weird bugs! did you tell directly to enterbrain? I reproduced the last bugs, have just other messages on win 7 but the software also doesn't uninstall properly. It also doesn't respond on putting an offset for a button menu part neither wants to align to grid when zoom to a canvas. It needs to be fixed!

Sincerely,
Sylvain
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Re: Bugs and glitches

Postby Ray » Mon Apr 12, 2010 2:00 pm

I mentioned it to SmileBoom (the developer of IG Maker) but from their reply it's obvious they don't really care, basically they told me to talk to whoever I bought it from >_<

btw In the same mail I also asked about whether there are any updates planned for the English version but apparently it's up to Enterbrain, so I wouldn't hold my breath for new updates (they're currently busy promoting RPG Maker for DS).
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Re: Bugs and glitches

Postby Indiegamemakerpro » Mon Apr 12, 2010 2:14 pm

Damn RPG Maker DS... It's not with that tool we will cerate a game, huh?

I experimented something you maybe already know, it's when you delete a menu part after positionning it it's not deleted automatically on the layout and displays an error message. http://dl.free.fr/rFxaEgZmC

Did you buy it also from Protexis, as me? Do you think it's dead for us to have new updates for IGM? Have you any information if they will put their upload function promised on the official site?

I mind if few people tell protexis the soft is buggy or the site incomplete they may do something...

See you
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