Go! Fight!

A cute, comic book style RPG.

Moderator: Ray

Re: Go! Fight!

Postby Ray » Sat Oct 31, 2009 10:55 am

sake-bento wrote:...I felt kinda guilty when I beat the granny. ^_^;; Next time, I'm aiming for the alternate ending. XD


It should have been made more clear (ingame) that ButaVX doesn't have to fight her at all, just pose around till she kicks him out. There are ways to do communicate it more clearly... maybe it could be fixed in a sequel.
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Re: Go! Fight!

Postby sake-bento » Sat Oct 31, 2009 4:40 pm

Well, that was my fault for beating her. XD I just jumped into the fight and after I won, I realized "Hm...I just beat up an old lady. That might not be a good thing."
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Re: Go! Fight!

Postby gnurk » Sat Oct 31, 2009 8:06 pm

WHO IS THE DUCK? Who is the duck.

I cannot find that area on the screenshot. Nor can I play as a duck.

So the question is the following:

Wait for it.

Who is the duck?
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Re: Go! Fight!

Postby rinrin » Sat Oct 31, 2009 8:18 pm

@gnurk:
Hmmm... you must be playing too well ;)
Try losing a battle (random encounter) sometime and you'll see!
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Re: Go! Fight!

Postby sake-bento » Sat Oct 31, 2009 11:15 pm

Haha, it took me a long time to find the duck, too. I didn't even know it existed the first time I played it. XD
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Re: Go! Fight!

Postby Eawyne » Sun Nov 01, 2009 10:29 am

That was a funny little game ^^ Really loved the references (Chozo and Resident Evil XD), and it was lovely :
maybe the resolution, a bit too high, making the game pixelated, that was a shame =(

Hope to see more again !! =D
Eawyne
 

Re: Go! Fight!

Postby Ray » Sun Nov 01, 2009 12:26 pm

Glad you found it funny ^^
Our next freeware game will be something completely different but hopefully the level of quality will stay the same.
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Re: Go! Fight!

Postby PJag » Mon Feb 01, 2010 9:52 pm

Where exactly do you go after you unlock the gate? I have activated the two portal bridge thingys.
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Re: Go! Fight!

Postby Ray » Mon Feb 01, 2010 10:02 pm

Have you found the hidden underground bunker room? It's well hidden

under the tank in the upper right corner of the map.
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