For the last few days, I have been battling one of the central issues in any raising simulation game: The Calendar. The flow of in-game time has always been one of the most fascinating topics in game design for me. Unlike many other types of simulation games, raising sims tend to have a rather realistic flow of time with a fixed end. There are exceptions to this rule, such as Wonder Project J, but most raising sims present the player with a protege to raise from childhood to adulthood or at least from some less sophisticated state to a more mature one and end at an arbitrary point in time – when the protagonist reaches “maturity”. Read the rest of this entry »
Disclaimer: this is not a review, but an attempt of documenting an artist’s (with some rudimentary programming knowledge) experience with IG Maker. In a nutshell: First impressions are very positive and IG Maker functions in a way that is very close to somebody who can think visually – but there are also a few niggles that somewhat downgrade the experience.
Background
Enterbrain have a long history of making game makers across platforms from PC to Playstation: among others, engines for fighter / brawler games, dating sim makers and, probably their most popular product in the West, RPG Maker XP and RPG Maker VX. The main appeal of these makers is supposed to be their magic way of allowing basically everyone to make games, not just programmers. Judging by the amount of games made with Enterbrain’s engines, it certainly seems to work. The role of these makers can best be compared to digital cameras in the media of photography. Read the rest of this entry »

We'll be seeing more of Miles Edgeworth.
Capcom has made an Ace Attorney Investigations: Miles Edgeworth demo available to play online in English! In this demo, you get to examine Edgeworth’s office with the new point-and-click interface, and test the new “Logic” system, one of the series’ biggest new features. Obviously, the demo contains spoilers, but I played it anyway since the first case in each Ace Attorney game is usually more of a tutorial than a real full-blown “case”. It certainly looks promising!
You can play it online here:
It’s always interesting to see what can be done by different people using the same tools – holds true especially in the case of IG Maker because the software is still relatively new. Unfortunately, at the time of writing no finished games done in IG Maker were published outside of Japan yet.
Enterbrain, the company behind IG Maker, have been producing game engines – such hits as RPG Maker 2000 and RPG Maker XP (which were used in production of many commercially successful “indie” RPGs) – for a long time. And it shows – IG Maker is well organized and fascinatingly flexible!
To complement the tutorials for IG Maker that might be found elsewhere on Nekoworld (at the moment of writing: “How to put player character on screen” part 1 and part 2), we are making an experimental game that will follow soon after the series (or what could become the first part of a series) of tutorials is finished!
At the moment it looks like this (please ignore the main character, it’s just a placeholder):

