It’s always interesting to see what can be done by different people using the same tools – holds true especially in the case of IG Maker because the software is still relatively new. Unfortunately, at the time of writing no finished games done in IG Maker were published outside of Japan yet.
Enterbrain, the company behind IG Maker, have been producing game engines – such hits as RPG Maker 2000 and RPG Maker XP (which were used in production of many commercially successful “indie” RPGs) – for a long time. And it shows – IG Maker is well organized and fascinatingly flexible!
To complement the tutorials for IG Maker that might be found elsewhere on Nekoworld (at the moment of writing: “How to put player character on screen” part 1 and part 2), we are making an experimental game that will follow soon after the series (or what could become the first part of a series) of tutorials is finished!
At the moment it looks like this (please ignore the main character, it’s just a placeholder):
Since it’s a rather experimental game it will not be featured on the main Nekomura Games site, but will stay hosted over at Gamejolt, where it currently has a devlog. At the moment there’s just an old build and a few screenshots, but the page does have an RSS feed so it’s easy to subscribe to new updates.
The project will be relatively simple and small (just a few rooms), but for those curious about IG Maker’s “Jumping Action” plugin it should hopefully be of interest.
Update:
There’s a video preview of the game available on Gamejolt.

