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	<title>Nekoworld &#187; Devlog</title>
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	<description>Games and cuteness!</description>
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		<title>Azalea Town Reference</title>
		<link>http://www.nekomuragames.com/nekoworld/2010/devlog/happy-memories-azalea-town/azalea-town-reference/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2010/devlog/happy-memories-azalea-town/azalea-town-reference/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 23:50:37 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Happy Memories: Azalea Town]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[modern Japan]]></category>
		<category><![CDATA[raising sim]]></category>

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		<description><![CDATA[

Trying to capture the spirit of being young and happy in Japan in a raising simulation game.
It&#8217;s time for the next update of Happy Memories: Azalea Town, devlog! I wanted to show some reference material we&#8217;re using to establish the atmosphere of this game. What would you expect to see in a raising simulation game [...]]]></description>
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		<title>The Flow of Time in Raising Simulation Games</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/devlog/the-flow-of-time-in-raising-simulation-games/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2009/devlog/the-flow-of-time-in-raising-simulation-games/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 04:05:07 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Happy Memories: Azalea Town]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[raising sim]]></category>

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		<description><![CDATA[For the last few days, I was battling one of the central issues in any raising simulation game: The Calendar. The flow of in-game time has always been one of the most fascinating topics in game design for me. Unlike many other types of simulation games, raising sims tend to have a rather realistic flow [...]]]></description>
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