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	<title>Nekoworld &#187; Game Making</title>
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	<link>http://www.nekomuragames.com/nekoworld</link>
	<description>Games and cuteness!</description>
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		<title>IG Maker so far (2)</title>
		<link>http://www.nekomuragames.com/nekoworld/2010/game-making/ig-maker-so-far-2/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2010/game-making/ig-maker-so-far-2/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 17:43:01 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[IG Maker]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=780</guid>
		<description><![CDATA[Again (see IG Maker so far), not a review of IG Maker but rather a list of pros and cons of this game making software.
Since it was asked on a game making forum, it seemed best to put it here for anyone who is interested (and for those who have more questions, our IG Maker [...]]]></description>
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		<title>IG Maker Autotiles Tutorial</title>
		<link>http://www.nekomuragames.com/nekoworld/2010/game-making/ig-maker-autotiles-tutorial/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2010/game-making/ig-maker-autotiles-tutorial/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 11:47:41 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[IG Maker]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=661</guid>
		<description><![CDATA[How tiles work
To better understand how tiling works, let&#8217;s imagine we have a big game that takes place in an abstract environment that is composed primarily of green rectangles [see left].
A modern interpretation might be to draw all the rectangles manually and import the picture into the game as one big background. That would be [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>IG Maker so far (1)</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-so-far-1/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-so-far-1/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 23:03:21 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[IG Maker]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=538</guid>
		<description><![CDATA[Disclaimer: this is not a review, but an attempt of documenting an artist&#8217;s (with some rudimentary programming knowledge) experience with IG Maker. In a nutshell: First impressions are very positive and IG Maker functions in a way that is very close to somebody who can think visually &#8211; but there are also a few niggles [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IG Maker game: Robot Farewell</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-game-robot-farewell/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-game-robot-farewell/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 21:23:28 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[IG Maker]]></category>
		<category><![CDATA[Nekomura Games]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=485</guid>
		<description><![CDATA[It&#8217;s always interesting to see what can be done by different people using the same tools &#8211; holds true especially in the case of IG Maker because the software is still relatively new. Unfortunately, at the time of writing no finished games done in IG Maker were published  outside of Japan yet.
Enterbrain, the company behind  IG Maker, have [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>IG Maker tutorial: how to put the player character on screen &#8211; part two</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-tutorial-how-to-put-the-player-character-on-screen-part-two/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-tutorial-how-to-put-the-player-character-on-screen-part-two/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 11:58:44 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[IG Maker]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=339</guid>
		<description><![CDATA[First steps in Enterbrain's IG Maker, part two: in the second part of the tutorial, we import a spritesheet, configure the player gadget in Action RPG mode and put it on screen.]]></description>
		<wfw:commentRss>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-tutorial-how-to-put-the-player-character-on-screen-part-two/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>IG Maker tutorial: how to put the player character on screen</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-tutorial-how-to-put-the-player-character-on-screen/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-tutorial-how-to-put-the-player-character-on-screen/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 13:51:48 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[IG Maker]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=236</guid>
		<description><![CDATA[First steps in Enterbrain's IG Maker: how to import graphics and construct a simple tile-based environment / level in Action RPG mode. In the second part of the tutorial, we'll be putting a player gadget on those tiles.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Finding Game Assets on Japanese Websites &#8211; Part 1: Keywords for Developers of Cute Games</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/game-making/finding-game-assets-on-japanese-websites-part-1-keywords-for-developers-of-cute-games/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2009/game-making/finding-game-assets-on-japanese-websites-part-1-keywords-for-developers-of-cute-games/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 22:33:33 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[game assets]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[Japanese]]></category>
		<category><![CDATA[Ren'Py]]></category>
		<category><![CDATA[RPG Maker]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=113</guid>
		<description><![CDATA[How to find backgrounds, character graphics and sound for your game on Japanese websites. Especially useful for independent developers looking for high quality free graphics for non-commercial projects.]]></description>
		<wfw:commentRss>http://www.nekomuragames.com/nekoworld/2009/game-making/finding-game-assets-on-japanese-websites-part-1-keywords-for-developers-of-cute-games/feed/</wfw:commentRss>
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