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	<title>Nekoworld</title>
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	<description>Games and cuteness!</description>
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		<title>IG Maker so far (2)</title>
		<link>http://www.nekomuragames.com/nekoworld/2010/game-making/ig-maker-so-far-2/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2010/game-making/ig-maker-so-far-2/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 17:43:01 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[IG Maker]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=780</guid>
		<description><![CDATA[Again (see IG Maker so far), not a review of IG Maker but rather a list of pros and cons of this game making software.
Since it was asked on a game making forum, it seemed best to put it here for anyone who is interested (and for those who have more questions, our IG Maker [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>IG Maker Autotiles Tutorial</title>
		<link>http://www.nekomuragames.com/nekoworld/2010/game-making/ig-maker-autotiles-tutorial/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2010/game-making/ig-maker-autotiles-tutorial/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 11:47:41 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[IG Maker]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=661</guid>
		<description><![CDATA[How tiles work
To better understand how tiling works, let&#8217;s imagine we have a big game that takes place in an abstract environment that is composed primarily of green rectangles [see left].
A modern interpretation might be to draw all the rectangles manually and import the picture into the game as one big background. That would be [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Games We Played in 2009</title>
		<link>http://www.nekomuragames.com/nekoworld/2010/gamereviews/the-games-we-played-in-2009/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2010/gamereviews/the-games-we-played-in-2009/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 22:38:41 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Ace Attorney]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Princess Maker]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Visual Novel]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=609</guid>
		<description><![CDATA[At Nekomura Games we like to play lots of different games, regardless of the genre, shinsaku (new releases) or current top sellers &#8211; if it&#8217;s a good game and there&#8217;s some time to play it, chances are it&#8217;ll be played eventually, even if it&#8217;s a game from 10 or 15 years ago. Of course there [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Azalea Town Reference</title>
		<link>http://www.nekomuragames.com/nekoworld/2010/devlog/happy-memories-azalea-town/azalea-town-reference/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2010/devlog/happy-memories-azalea-town/azalea-town-reference/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 23:50:37 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Happy Memories: Azalea Town]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[modern Japan]]></category>
		<category><![CDATA[raising sim]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=587</guid>
		<description><![CDATA[

Trying to capture the spirit of being young and happy in Japan in a raising simulation game.
It&#8217;s time for the next update of Happy Memories: Azalea Town, devlog! I wanted to show some reference material we&#8217;re using to establish the atmosphere of this game. What would you expect to see in a raising simulation game [...]]]></description>
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		<title>The Flow of Time in Raising Simulation Games</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/devlog/the-flow-of-time-in-raising-simulation-games/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2009/devlog/the-flow-of-time-in-raising-simulation-games/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 04:05:07 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Happy Memories: Azalea Town]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[raising sim]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=575</guid>
		<description><![CDATA[For the last few days, I was battling one of the central issues in any raising simulation game: The Calendar. The flow of in-game time has always been one of the most fascinating topics in game design for me. Unlike many other types of simulation games, raising sims tend to have a rather realistic flow [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>IG Maker so far (1)</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-so-far-1/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-so-far-1/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 23:03:21 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[IG Maker]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=538</guid>
		<description><![CDATA[Disclaimer: this is not a review, but an attempt of documenting an artist&#8217;s (with some rudimentary programming knowledge) experience with IG Maker. In a nutshell: First impressions are very positive and IG Maker functions in a way that is very close to somebody who can think visually &#8211; but there are also a few niggles [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Ace Attorney Investigations: Miles Edgeworth demo is available online</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/ace-attorney/ace-attorney-investigations-miles-edgeworth-demo-is-available-online/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2009/ace-attorney/ace-attorney-investigations-miles-edgeworth-demo-is-available-online/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 16:52:05 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Ace Attorney]]></category>
		<category><![CDATA[Visual Novel]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Miles Edgeworth]]></category>
		<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=509</guid>
		<description><![CDATA[Capcom has made an Ace Attorney Investigations: Miles Edgeworth demo available to play online in English! In this demo, you get to examine Edgeworth&#8217;s office with the new point-and-click interface,  and test the new &#8220;Logic&#8221; system, one of the series&#8217; biggest new features. Obviously, the demo contains spoilers, but I  played it anyway since the [...]]]></description>
		<wfw:commentRss>http://www.nekomuragames.com/nekoworld/2009/ace-attorney/ace-attorney-investigations-miles-edgeworth-demo-is-available-online/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IG Maker game: Robot Farewell</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-game-robot-farewell/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-game-robot-farewell/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 21:23:28 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[IG Maker]]></category>
		<category><![CDATA[Nekomura Games]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=485</guid>
		<description><![CDATA[It&#8217;s always interesting to see what can be done by different people using the same tools &#8211; holds true especially in the case of IG Maker because the software is still relatively new. Unfortunately, at the time of writing no finished games done in IG Maker were published  outside of Japan yet.
Enterbrain, the company behind  IG Maker, have [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IG Maker tutorial: how to put the player character on screen &#8211; part two</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-tutorial-how-to-put-the-player-character-on-screen-part-two/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-tutorial-how-to-put-the-player-character-on-screen-part-two/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 11:58:44 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[IG Maker]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=339</guid>
		<description><![CDATA[First steps in Enterbrain's IG Maker, part two: in the second part of the tutorial, we import a spritesheet, configure the player gadget in Action RPG mode and put it on screen.]]></description>
		<wfw:commentRss>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-tutorial-how-to-put-the-player-character-on-screen-part-two/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>IG Maker tutorial: how to put the player character on screen</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-tutorial-how-to-put-the-player-character-on-screen/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-tutorial-how-to-put-the-player-character-on-screen/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 13:51:48 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[IG Maker]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=236</guid>
		<description><![CDATA[First steps in Enterbrain's IG Maker: how to import graphics and construct a simple tile-based environment / level in Action RPG mode. In the second part of the tutorial, we'll be putting a player gadget on those tiles.]]></description>
		<wfw:commentRss>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-tutorial-how-to-put-the-player-character-on-screen/feed/</wfw:commentRss>
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