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	<title>Nekoworld &#187; raising sim</title>
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	<description>Games and cuteness!</description>
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		<title>Lair Land Review (raising sim / adventure game)</title>
		<link>http://www.nekomuragames.com/nekoworld/2010/gamereviews/lair-land-review-raising-sim/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2010/gamereviews/lair-land-review-raising-sim/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 15:10:08 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[dating sim]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Princess Maker]]></category>
		<category><![CDATA[raising sim]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[visual novel]]></category>

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		<description><![CDATA[Lair Land is a game with raising sim, visual novel and dating sim elements. The raising sim part is quite similar to the Princess Maker series, but with more detailed background story and more interaction with other characters.]]></description>
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		<title>Azalea Town Reference</title>
		<link>http://www.nekomuragames.com/nekoworld/2010/devlog/happy-memories-azalea-town/azalea-town-reference/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2010/devlog/happy-memories-azalea-town/azalea-town-reference/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 23:50:37 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Happy Memories: Azalea Town]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[modern Japan]]></category>
		<category><![CDATA[raising sim]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=587</guid>
		<description><![CDATA[Trying to capture the spirit of being young and happy in Japan in a raising simulation game. It&#8217;s time for the next update of Happy Memories: Azalea Town, devlog! I wanted to show some reference material we&#8217;re using to establish the atmosphere of this game. What would you expect to see in a raising simulation [...]]]></description>
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		<title>The Flow of Time in Raising Simulation Games</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/devlog/the-flow-of-time-in-raising-simulation-games/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2009/devlog/the-flow-of-time-in-raising-simulation-games/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 04:05:07 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Happy Memories: Azalea Town]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[raising sim]]></category>

		<guid isPermaLink="false">http://www.nekomuragames.com/nekoworld/?p=575</guid>
		<description><![CDATA[For the last few days, I was battling one of the central issues in any raising simulation game: The Calendar. The flow of in-game time has always been one of the most fascinating topics in game design for me. Unlike many other types of simulation games, raising sims tend to have a rather realistic flow [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Princess Maker 5 （プリンセスメーカー5）Quick Review</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/gamereviews/princess-maker-5-quick-review/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2009/gamereviews/princess-maker-5-quick-review/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 09:45:03 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[modern Japan]]></category>
		<category><![CDATA[Princess Maker]]></category>
		<category><![CDATA[raising sim]]></category>
		<category><![CDATA[review]]></category>

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		<description><![CDATA[A Quick Review of Princess Maker 5. Unlike the disappointing 3rd and 4th installments of this popular raising sim, the fifth game in the series does it right! Furthermore, it's set in modern Japan and you can finally play as a mother.]]></description>
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