How tiles work
To better understand how tiling works, let’s imagine we have a big game that takes place in an abstract environment that is composed primarily of green rectangles [see left].
A modern interpretation might be to draw all the rectangles manually and import the picture into the game as one big background. That would be pretty wasteful. In classic console RPGs, game environments were usually created with tilesets – collections of small pieces of the world that can be combined among themselves. Using tiles reduces file size and saves memory, so let’s see how is it done in IG Maker. Read the rest of this entry »
In the 
