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	<title>Nekoworld &#187; tutorial</title>
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	<description>Games and cuteness!</description>
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		<title>IG Maker Autotiles Tutorial</title>
		<link>http://www.nekomuragames.com/nekoworld/2010/game-making/ig-maker-autotiles-tutorial/</link>
		<comments>http://www.nekomuragames.com/nekoworld/2010/game-making/ig-maker-autotiles-tutorial/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 11:47:41 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[IG Maker]]></category>
		<category><![CDATA[tutorial]]></category>

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		<description><![CDATA[How tiles work
To better understand how tiling works, let&#8217;s imagine we have a big game that takes place in an abstract environment that is composed primarily of green rectangles [see left].
A modern interpretation might be to draw all the rectangles manually and import the picture into the game as one big background. That would be [...]]]></description>
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		<title>IG Maker tutorial: how to put the player character on screen &#8211; part two</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-tutorial-how-to-put-the-player-character-on-screen-part-two/</link>
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		<pubDate>Fri, 27 Nov 2009 11:58:44 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Game Making]]></category>
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		<description><![CDATA[First steps in Enterbrain's IG Maker, part two: in the second part of the tutorial, we import a spritesheet, configure the player gadget in Action RPG mode and put it on screen.]]></description>
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		<title>IG Maker tutorial: how to put the player character on screen</title>
		<link>http://www.nekomuragames.com/nekoworld/2009/game-making/ig-maker-tutorial-how-to-put-the-player-character-on-screen/</link>
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		<pubDate>Mon, 09 Nov 2009 13:51:48 +0000</pubDate>
		<dc:creator>rinrin</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[game]]></category>
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		<description><![CDATA[First steps in Enterbrain's IG Maker: how to import graphics and construct a simple tile-based environment / level in Action RPG mode. In the second part of the tutorial, we'll be putting a player gadget on those tiles.]]></description>
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